
Level design in 3D is multi-tiered, thank God, with multiple failsafes if you decide to try and blast through the entire stage without thinking. It should come as no surprise however - if you?ve been paying any sort of attention over the last year, you?ll have noticed that Sonic Colours on the Wii has provided the perfect template for the boost-happy hedgehog to thrive. Modern Sonic has had a bad rep for a good long while too, but darting through re-interpretations of past stages in 3D is actually quite exhilarating and, dare I say it, fun.

This truly represents classic Mega Drive play as you remember it in Sonic 2 onwards - with multiple routes and areas to explore that will allow you to mill around as well as speed run. Now that we?ve got that out of the way, I?ll tell you what you do have to worry about - silky smooth controls and a satisfying level design that works with a dynamic camera to give the feeling that you?re not just navigating a 2D space. Lessons have been learned - jumps have been fixed, running up curves follows a law of gravity and bopping badniks doesn?t result in the same bounce height. Having played several stages, I don?t think there?s anything for even the most uptight fan to worry about.

More on that later.Īllowing people to play as Classic Sonic is both a blessing and a curse for SEGA, as past misgivings with Sonic 4 will allow nit-pickers to micro-analyse every facet of the mechanics to ensure that gameplay is pixel perfect.

Now, I know a lot of fans (myself included) don?t like hub worlds an awful lot, but this one is pleasant and understated - its sole purpose being to carry the infrequent story cutscenes and to give players the opportunity to tackle themed challenges beyond the main stage. Robotnik/Eggman is relishing in the chaos, it?s not actually him that?s behind the chronological meddling - some dark shadowy (easy, calm down, I don?t mean in the post-apocalyptic sense) creature is the real culprit, and the blue duo have to work together and fix things.Īnd so you begin your journey on a whitewashed 2D plane, trotting between a selection of stages from the last 20 years of blast processing.
